Borneo Animation & Games Festival 2026

MDECMinistry of DigitalSarawak GovernmentSDEC
Borneo Animation & Games Festival 2026
19-23 August 2026|Kuching City Center
MDEC at 30Malaysia MadaniVisit Malaysia 2026SDEC 5 Year Anniversary

A bold fusion of Borneo heritage and the global animation and games industry. Five days. One creative voyage.

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The Festival

Where Borneo plays. Where the world watches.

The Borneo Animation & Games Festival supports Sarawak's vision to become a leading digital and creative-economy hub. It brings together studios, publishers, investors, students and pop-culture fans to nurture local talent, attract industry, and connect Borneo's creators with global opportunities.

Built around hornbill motifs, longboat journeys and Borneo's craft traditions, BAGF is rooted in heritage and pointed firmly at what is next.

BAGF creators on a Borneo longboat carrying their craft toward the world
20,000+
Physical Attendees
100+
Exhibitors
10+
Industry Speakers
20+
Countries
Five-Day Programme

Conference by day.
Festival by night.

BAGF runs across two venues: Pullman Hotel Kuching for industry tracks and The Hills Kuching for BAGFest Con, screenings and tournament programming.

1

Day 1 - 19 Aug

Opening conference, business matching and the industry showcase.

B2BVIP
2

Day 2 - 20 Aug

IP, pipelines, business matching and the networking dinner.

B2BNetworking
3

Day 3 - 21 Aug

Pitching, workshops, portfolio reviews and public festival opening.

B2BB2CWorkshop
4

Day 4 - 22 Aug

BAGFest Con, screenings, exhibition and tournament programming.

B2C
5

Day 5 - 23 Aug

Final-day public festival, tournament finals and closing ceremony.

B2CVIP
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View Full Programme

Day-by-day schedule across both venues, with industry and public tracks clearly separated.

The Lineup

Voices shaping
animation and games.

From global studios to homegrown Sarawakian founders building global IP, BAGF brings the people behind the work.

WHKeynote
Wan Hazmer
CEO & Game Director, Metronomik
AG
Andrea Goh
Lead, Pixar Animation Studios
ALSarawak
TC Ayden Lim
CEO, Algoin Tech - Unreal Authorized Instructor
HH
Hasnul Hadi Samsudin
Head, PlayStation Studio Malaysia
Who Comes

Built for the entire industry,
and everyone who loves it.

Animation House

Game Developers & Studios

Tech Companies & Startups

Investors & Publishers

Government

Creative Professionals

Students & Educators

Pop Culture & Gaming Enthusiasts

For Brands & Sponsors

Why partner
with BAGF 2026.

Position your brand at the heart of ASEAN's digital-content growth. Engage young, tech-savvy audiences and align with Malaysia's creative-economy agenda.

1

ASEAN Reach

Place your brand at the centre of one of ASEAN's fastest-growing digital-content markets.

2

Tech-Savvy Audience

Reach 20,000+ creators, students and gaming fans at scale.

3

Government Alignment

Co-bill alongside MDEC and the Sarawak Government's flagship creative-economy initiatives.

4

National & Regional Press

Visibility across broadcast, press and the wider Malaysian digital-content ecosystem.

5

Ecosystem Support

Help build Malaysia's animation and gaming pipeline from students to publishers.

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See Sponsorship Tiers

Platinum to Bronze packages, plus customised brand activations for programme moments.

Be part of BAGF 2026.